Classic Games Database
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Fade to Black

Review
Also known as
Crossfire Flashback 3D Project Morphs 遁入黑暗 페이드 투 블랙

This polygonal action-adventure challenges you to fight a Morph invasion and solve puzzles as Conrad, hero of Flashback.

Fade to Black was developed by Delphine Software and published by Electronic Arts for MS-DOS in 1995. This is the original release platform, so both release_year and original_release_year are 1995.


							Fade to Black cover
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Platform
MS-DOS
Released
1995
Perspective
Behind view
Size
29.42 MB
Version
f2b.bat
Rating
0 votes

About Fade to Black

Fade to Black continues the story of Conrad from Flashback: the Quest for Identity. Now a prisoner of the Morphs, his old adversaries, he must seek help from a group called the Ancients to repel their invasion, all while navigating a situation where allegiances are uncertain.

The visual presentation is built entirely with polygonal graphics for characters and settings. The perspective shifts dynamically with the player's position, a technique reminiscent of certain survival horror titles. In terms of interaction, Conrad has access to a range of weapons for combat and must also work through various puzzles during his mission.

His movement capabilities are more restricted compared to the previous game; actions like climbing and jumping are unavailable. Defensive options are limited primarily to ducking to avoid enemy fire, making direct confrontations challenging.

Fade to Black Screenshots

10 images
Main Title
Waking up from cryonic sleep, just to get captured by the Morphs (Intro)
In-game inventory panel.
Blasting one of the Morphs (game can quickly shift between few different resolutions, though).
With some nice moves, you can check if there's a surprise awaiting you behind some corner.
Red dot on the yellow circle shows from where is someone targeting you.
Reloading your gun after spending a few bullets on a bot (those we saw in
Ducking never helps at this distance (if you use 320x240 or 640x480, you'll get blackness on upper and lower of the screen, though).
Recharging both shield and your health.
Main Menu (it's an animated cube that opens to each of the options differently).