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Reaping the Dungeon

Review
Also known as
Dungeon Rogue

This roguelike RPG tasks you with destroying a rogue machine on Jupiter, battling creatures and gathering loot across 65 randomized dungeon levels.


							Reaping the Dungeon cover
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Platform
MS-DOS
Released
1993
Perspective
Top-down
Visual
2D scrolling
Size
164.53 KB
Version
autorun.bat
Rating
0 votes

About Reaping the Dungeon

Reaping the Dungeon is a turn based dungeon crawler with randomized levels, drawing inspiration from titles like Rogue. Its setting places the player beneath the surface of Jupiter, tasked with stopping a malfunctioning machine that is generating synthetic creatures. Progression involves descending through dungeon levels, which are different each time, with one new enemy and map feature introduced per floor.

The core loop revolves around exploration and combat, where encounters are resolved through simple hit exchanges. Defeated foes yield raw crystals used to enhance character attributes, such as damage output or movement speed. Treasure collected in the form of gems and metals can be sold in shops to acquire better gear, making the character more capable over time.

Several original mechanics define the experience. A constantly moving exit shaft must be located and marked using data chips found in the level, making navigation a persistent puzzle. Character management is complicated by an oxygen meter that depletes with every step, discouraging aimless wandering. Resources like health, energy, and oxygen can be replenished from cell plants, but harvesting them requires precise timing within their growth cycle.

Special abilities are granted by consuming rare mushrooms, providing temporary powers like wall phasing or enhanced vision. The game is split into two parts: a free initial episode and a larger paid sequel. Visually, it uses a customized 16 color ASCII character set, with audio provided by PC Speaker sounds.

Reaping the Dungeon Screenshots

10 images
Title screen, 4th build (Dungeon Rogue), shareware version (episode 1).
Background story: Heading underground on Jupiter.
Starting out 10 meters below the surface. We encounter the first enemy creatures, rubble crabs.
One of the primary concerns is to collect money, which comes in sacks of copper, silver and gold (and later gems).
Each level contains a shop (blue structure to the left) and a drop shaft to the next level (red tube). The shaft relocates randomly and must be found and tagged.
There are three types of shop: weapons, devices and magic. This is a weapons shop.
Cell plants are an important source of energy, health and oxygen. Our scanner shows that this plant needs 163 more turns until it can be harvested.
Overview map of the level. Optional visual orbs reveal all walls, creatures, plants and treasure on the level.
Each level contains two transporters who are linked to each other as a quick means of travel.
Raw crystals allow you to improve several characteristics, such as weapon proficiencies, sight range or performance speed.