Classic Games Database
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Might and Magic III: Isles of Terra

Review
Also known as
Might and Magic III: Die Inseln von Terra Might and Magic III: Les Îles de Terra マイトアンドマジック3 魔法門 III

This RPG sequel continues the epic battle against Sheltem with first-person exploration and turn-based combat across the world of Terra.

Might and Magic III: Isles of Terra was originally released in 1991 for MS-DOS by New World Computing, making it both the original release and the DOS version release year.

About Might and Magic III: Isles of Terra

Might and Magic III: Isles of Terra continues the narrative conflict between the guardians Corak and Sheltem, now relocated to the world of Terra. Here, Sheltem has seized control of the Ancients' technology and is using it to attack other planetary systems, prompting a new group of adventurers to intervene.

As a role-playing game, it retains the series' core of first-person exploration in expansive environments, character development, and turn-based combat. Character creation offers the same five races as before, while expanding class options to include the Druid and Ranger alongside the existing eight. Skills like thievery and merchant remain part of character progression.

Gameplay adjustments include the removal of random encounters in favor of enemies that move dynamically through the world. Combat can be initiated from a distance, but once engaged, the only disengagement method is to physically move away, provided the enemy has not already focused on the party. The game provides constant access to an automap and allows saving at any time, making its pacing fair in terms of player convenience.

Might and Magic III: Isles of Terra Screenshots

10 images
Title screen
Title Screen (CGA)
Title Screen (EGA)
Not just your average creepy disembodied head, this one talks to you!
Creating a character
Character stats
A fountain in the first town
Shopping at the armory
Training (the watermelon joust!)
Fighting some early-game ogres