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Dusk of the Gods

Review

This strategy adventure tasks a fallen champion with forging a chain to bind Fenris and prevent Ragnarok.

Dusk of the Gods was developed by Event Horizon Software and published by Interstel for DOS in 1991; no earlier platform release exists.


							Dusk of the Gods cover
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Platform
MS-DOS
Released
1991
Visual
Isometric
Size
932.10 KB
Version
DUSK.COM
Rating
0 votes

About Dusk of the Gods

Dusk of the Gods is a role-playing game set against the prophesied end of the world in Norse mythology, Ragnarok. The player assumes the role of a fallen warrior chosen by Odin to attempt to alter this fate.

The core objective involves gathering six specific elements to create a chain capable of binding the monstrous wolf Fenris, a key ally to the giants. This quest is complicated by numerous conflicts among the gods themselves, which the champion must also resolve. These include retrieving Thor's lost hammer head, settling a fratricidal dispute, and fulfilling the romantic demands of deities like Frey and Freya, which involve powerful artifacts.

Gameplay emphasizes exploration across a large, continuous world that includes the lands of the living, the dead, and underwater realms, incorporating other legends like that of Beowulf. Interaction is driven largely by conversation with characters. The RPG system is streamlined, featuring only two primary attributes for the character and a straightforward point-and-click combat system. Magic is cast through the use of runes.

Dusk of the Gods Screenshots

10 images
Title screen.
From the intro: Odin sacrifices one of his eyes to the Well of Wisdom for a glimpse of the future.
Real-time character generation: You visit places and build stats while the red lifeline decreases.
Your adventure begins in Valhalla, Odin's hall of champions in Asgard, city of the Gods.
Meeting the Gods.
A rainbow bridge connects Asgard to Midgard, the land of men.
While exploring Midgard, we have discovered the cave entrance to the underwater realm of Aesir, the sea god.
Caves and lairs are pitch black unless you light a torch or cast a spell.
Fighting a pack of wolves.
King Beowulf is desperate: a dragon terrorizes his kingdom. He is promises the legendary shield Lifegiver to anyone who brings him the dragon's head.