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Curse of Enchantia (CD)

Review

This point-and-click adventure uses intuitive icons to guide a teen stranded in a magical realm on his quest to defeat a witch.

Curse of Enchantia was developed and published by Core Design, released for MS-DOS in 1992; the CD version is a DOS release from the same year.


							Curse of Enchantia (CD) cover
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Platform
MS-DOS
Released
1992
Perspective
3rd-person (Other)
Size
125.82 MB
Version
autorun.bat
Rating
0 votes

About Curse of Enchantia (CD)

The protagonist is a teenager named Brad, who finds himself unwillingly transported from Earth to the fantasy realm of Enchantia by a witch seeking an ingredient for a potion. His objective is to oppose this witch and free the land from her influence.

This is a graphic adventure where communication and interaction are handled almost entirely without text. Object purposes are generally clear from context, and dialogue with other characters uses symbolic thought bubbles instead of words. Any on screen text is typically limited to environmental signs or brief humorous comments.

Gameplay involves navigating Brad through diverse settings including a prison, an ocean floor, a medieval city, a junkyard, and an ice castle. Interaction is managed through an icon based interface activated with the right mouse button. The player selects actions like wearing, inserting, combining, or fighting, but only when Brad is positioned near a usable object, which then appears as an icon. Direct clicking on the scenery is not part of the control scheme.

The game presents no risk of failure, as it is impossible for the character to die. Attempting actions that would be lethal in other contexts often triggers comical animations instead, making the overall experience easy.

Curse of Enchantia (CD) Screenshots

10 images
The title screen.
From the Intro: The evil witch casts a spell...
...and young Brad awakens in prison.
More or less successful, uh, escape.
Capitalism wherever you go... Note the conversational bubble.
Fights, fights, fights. Fencing with a shark...
Exploring a cave. Note the nice reflection in the pool.
The picture on the wall shows how many rocks you still need to fetch.
Brad throws a monitor! Bad boy!
Choose! Wealth, women or... a helmet?!?