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Curse of Enchantia

Review

This point-and-click adventure strands a teen in a fantasy realm, featuring a unique icon-based interface and no death penalty.

Curse of Enchantia was developed and published by Core Design, first released for Amiga and MS-DOS in 1992; the DOS version's earliest commercial release is 1992, matching the legacy year.


							Curse of Enchantia cover
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Platform
MS-DOS
Released
1992
Perspective
3rd-person (Other)
Size
5.29 MB
Version
AUTORUN.BAT
Rating
0 votes

About Curse of Enchantia

Curse of Enchantia is a graphic adventure where a modern teenager named Brad is pulled from Earth into a fantasy realm. An evil witch intends to use him in a potion, prompting his quest to stop her.

The interface relies on icons, with almost no written text used for puzzles or dialogue. Communication with characters and item purposes are conveyed through symbols and visual context. This design makes the gameplay easy to approach, as fatal actions are not possible and often trigger humorous sequences instead.

Players guide Brad through diverse locations including a prison, an ocean floor, and a medieval city. Interaction requires positioning Brad near an object, which then appears as an icon in a pop-up command bar. This bar offers actions like combining items or fighting, eliminating the need for extensive screen clicking.

Curse of Enchantia Screenshots

10 images
The title screen.
From the Intro: The evil witch casts a spell...
...and young Brad awakens in prison.
More or less successful, uh, escape.
Capitalism wherever you go... Note the conversational bubble.
Fights, fights, fights. Fencing with a shark...
Exploring a cave. Note the nice reflection in the pool.
The picture on the wall shows how many rocks you still need to fetch.
Brad throws a monitor! Bad boy!
Choose! Wealth, women or... a helmet?!?