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Aleshar: The World of Ice

Review
Also known as
Cryosphere

This skill-based RPG tasks you with mastering elemental powers to evade a deadly cult in a frozen world.

Aleshar: The World of Ice was developed and published by Hypothermia and released for DOS in 1997; it is the original version of the game, so the original release year is also 1997.


							Aleshar: The World of Ice cover
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Platform
MS-DOS
Released
1997
Perspective
Top-down
Size
2.53 MB
Version
autorun.bat
Rating
0 votes
Developer
Publisher

About Aleshar: The World of Ice

Aleshar: The World of Ice is a role-playing game presented from a top-down perspective, set in a frigid, snow-covered world. The narrative premise involves a protagonist born with innate elemental abilities, which are considered illegal and dangerous unless sanctioned by the ruling Cult of Wisdom. To avoid persecution, the character is sent to train with a reclusive elementalist, setting the stage for their eventual return.

Gameplay unfolds across two primary modes: an overland map and a tactical map. The overland map uses real-time movement, where random monster encounters can happen even when stationary, and features tools for hunting and navigation. Upon entering settlements or initiating combat, the view switches to a tactical map. Here, interactions with non-player characters are conducted through a text parser that recognizes specific keywords, while combat is turn-based, resolved through movement or manual aiming followed by descriptive text outcomes.

Character progression departs from conventional RPG systems. There are no experience points or discrete levels; instead, a character's statistics and capabilities improve organically through frequent use of related skills during play. Players begin by selecting from several classes, such as hunter or bard, each with customizable starting attributes.

Magic, referred to as Spark, becomes accessible later in the adventure. It is governed by five elemental runes that can be used singly or in combination. Spellcasting involves selecting a power level, where greater effects come at the cost of increased character fatigue. The nature of a spell's effect is determined by its target: beneficial for allies or damaging for foes.

Aleshar: The World of Ice Screenshots

8 images
Main menu
Intro: the beginning
Intro: the Priests of the Cult of Wisdom
In the middle of nowhere...
Towns sometimes have smiths that buy/sell weapons and armor.
Inventory. Here you can equip items and see their detailed descriptions.
Ambushed by Goblin warriors!
Hunting for food in the harsh cold winter...