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Pagan: Ultima VIII

Review
Also known as
Super Avatar Bros. Ultima 8 Ultima VIII: פגאן

This action RPG strands the Avatar on a hostile world, demanding mastery of magic and precise platforming to conquer the elemental Titans and escape.

Pagan: Ultima VIII was developed by ORIGIN Systems and released for MS-DOS in 1994; this was the original platform and worldwide commercial release.


							Pagan: Ultima VIII cover
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Platform
MS-DOS
Released
1994
Perspective
Diagonal-down
Size
11.43 MB
Version
AUTORUN.BAT
Rating
0 votes

About Pagan: Ultima VIII

Ultima VIII: Pagan is a direct sequel, stranding the player character in a foreign world after the events of the previous game. The setting is a hostile realm controlled by the antagonist, where the primary objective is to find a means of escape.

Gameplay shifts toward action and physical navigation, incorporating jumping and climbing to solve environmental puzzles. Combat is challenging and relies on player reflexes, as there are no companion characters to assist in fights. Character progression abandons traditional experience levels in favor of a system where skills improve through repeated use of related actions.

Magic is a central mechanic, organized into four distinct elemental schools that each require specific casting methods. Advancing in these magical disciplines is necessary for plot progression. While reagents are still collected for spells, the actual preparation and invocation process varies by element.

Interaction with the game world maintains the series' trait of manipulating many objects, but dialogue is more streamlined, using selectable responses instead of typed keywords. The overall focus is less on conversing with non-player characters and more on exploration and combat in a dangerous environment. A separate speech pack added voice acting for major characters, which was later included in the CD-ROM release.

Pagan: Ultima VIII Screenshots

10 images
The Guardian will banish you, Avatar.. (from the opening intro)
... to the world of Pagan! (Title Screen, from the opening intro)
The very beginning. A meeting with a simple fisherman - or so it seems...
The story starts brutally, with an execution! This sets the tone for the events in Pagan
Welcome to the town of Tenebrae, home to beautiful street lamps and police brutality!
Houses are full of detail, and environments are interactive. I just moved around a flask and some cheese to reveal a key!
Only in this game: climb on the roofs! Mostly a cosmetic addition, but who knows what you can find here?..
There is much to see in Pagan. Here you've just witnessed a fight - yet you seem to be unable to go past the bars...
Tenebrae Library. Cozy, isn't it? Sit down, read a book! I hope they have something by C.S. Lewis here
An example of the new action-oriented gameplay: captured Avatar jumping just as the flaming arrow explodes behind him