Classic Games Database
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Spindizzy Worlds

Review
Also known as
Spindizzy II スピンディジーII スピンディジー・ワールド

Navigate isometric mazes, collect crystals for energy, and avoid hazards with inertia based controls.

Spindizzy Worlds was originally released in 1990 for Amiga/Atari ST; the SNES version was released in 1993 (Japan) and 1993 (North America/Europe).

About Spindizzy Worlds

Spindizzy Worlds presents a challenging isometric navigation task where the player controls a character named GERALD. The environment is composed of interconnected screens, with progression through different matrices of levels possible in a non-linear order.

Gameplay revolves around managing two key resources: energy, replenished by collecting crystals, and a finite fuel supply depleted by hazards. The controls are noted for their inertia, making movement along the prevalent thin, slippery ledges a precise undertaking. Various obstacles include color-coded gates that require matching keys to open and aliens that must be avoided.

The structure involves completing sets of ten screens, culminating in a bonus stage. A higher difficulty setting increases the prevalence of dangerous drops and narrow pathways, altering the level layout.

Spindizzy Worlds Screenshots

12 images
Part of the opening cinematic
Title screen
Main menu
Select your difficulty.
Beginner or advanced?
Select what stage to play.
Beginning the tutorial stage.
I needed to press each button to get to the jewels.
I can press buttons of various colors.
I need to press the switch to make the green platform rise.
I found it and up it goes.
Bonus level