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Go Go Ackman 3

Review
Also known as
ゴーゴーアックマン3

Switch between Ackman and the angel Tenshi in this action platformer, using souls as currency to buy powerups in shops.

Go Go Ackman 3 was released on the Super Famicom (SNES) in Japan in 1995 by Banpresto; it is the original and only platform version.


							Go Go Ackman 3 cover
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Released
1995
Genre
Perspective
Side view
Size
1.19 MB
Rating
0 votes

About Go Go Ackman 3

Go Go Ackman 3 is the final installment in its series, a game where players control the demon Ackman and, for the first time, the angel Tenshi. The core conflict involves Tenshi, who is now targeted by the Angel Police while still pursuing his goal of eliminating Ackman. The narrative raises questions about a hidden conspiracy and Ackman's typical indifference to these celestial troubles.

Gameplay allows switching between the two characters at designated points within a level, though they share a single health bar and primary weapon. Their abilities differ: Tenshi can fly but cannot collect souls from defeated foes, while Ackman can gather these souls. The function of souls has been revised to serve as a currency for purchasing temporary power-ups or health restoration from in-game shops.

Mechanical adjustments from the previous game include the removal of Ackman's ability to slide stunned enemies along the ground. He retains the capacity to carry them, but can now move while doing so. The overall design and structure remain largely consistent with its direct predecessor.

Go Go Ackman 3 Screenshots

12 images
Title Screen.
Tenshi's hard at work on his next invention.
It still needs a little work though.
Uh, are these guys with you?
Stage 1
Ackman's on the run from the law.
He is also on the run from construction workers and animated bean bag chairs.
A shop.
The trio of Mid-boss dudes has returned.
Jennifer shows off
Yakimo bounces along on his unibike.
Michael is at least trying the hardest to off you, but it's still just a mid-boss kind of effort.