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Wizardry: Proving Grounds of the Mad Overlord

Review
Also known as
Dungeons of Despair MacWizardry Paladin Sorcellerie: Le Donjon du Suzerain Heretique Wizardry: Proving Grounds of the Mad Overlord! ウィザードリィ 狂王の試練場

Lead a party of six adventurers through a ten-level dungeon to retrieve a stolen amulet.

Wizardry: Proving Grounds of the Mad Overlord was originally released for the Apple II in 1981. The NES version was released in Japan by ASCII Corporation in 1990.

About Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord is a foundational dungeon-crawling role-playing game. Its narrative centers on a conflict between the Mad Overlord Trebor and the archmage Werdna, whose misuse of a stolen magical amulet creates a vast, ten-level dungeon. Trebor repurposes this labyrinth as a test for adventurers, who are tasked with navigating its depths and ultimately recovering the amulet.

Gameplay involves managing a party of up to six characters, created by selecting from five races and three alignments. Players begin by choosing from four basic character classes, which can later advance into more specialized elite classes upon meeting certain level prerequisites. After equipping the party, exploration proceeds through a three-dimensional, maze-like dungeon where combat with monsters is turn-based.

The game is considered challenging, requiring strategic party composition and management. It is recognized alongside other early titles in the genre for establishing core mechanics of party-based, first-person dungeon exploration.

Wizardry: Proving Grounds of the Mad Overlord Screenshots

10 images
Japanese title screen
Title Screen
Locations to visit
Character statistics and equipment
Dungeon
Battle
Creating a character
Uh... nice graphics?
A choice of doors
Middle of a battle against small objects.