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Ultima IV: Quest of the Avatar

Review
Also known as
Ultima 4: Quest of the Avatar Ultima IV: Avatar no Tankyu Ultima IV: C64 Ultima: Quest of the Avatar Ultima: Seisha e no Michi Última IV ウルティマ -聖者への道- ウルティマIV

Explore Britannia to master eight virtues and become the Avatar in this open world RPG.

Ultima IV: Quest of the Avatar was originally released in 1985 for the Apple II and other computer platforms. The NES version was released in North America in 1990 by FCI, following the Japanese Famicom release in 1989. The legacy year 1985 refers to the original computer release, not the NES version.

About Ultima IV: Quest of the Avatar

Ultima - Quest of the Avatar presents a role-playing experience where the primary objective is moral development rather than the defeat of a final antagonist. The setting is Britannia, a land reshaped after earlier conflicts and now governed by Lord British, who promotes a system of eight core virtues. Achieving mastery in these virtues defines the player's journey to become the Avatar, a spiritual exemplar for the world.

Gameplay integrates this ethical framework directly into its systems. Character creation involves answering questions that determine a starting class and location based on virtue alignment. Progress is measured by increasing one's standing in each virtue through specific actions, such as donating blood or facing combat bravely, but these levels can also decrease through dishonest behavior. This focus on moral choices represents a significant departure from contemporary RPG conventions, where self-interested actions like looting or attacking fleeing foes were common.

Exploration occurs across a large world map, towns, and dungeons, using various modes of travel. The game retains traditional RPG mechanics like turn-based combat on separate screens, experience points, leveling up, and magic systems that require collecting and combining reagents. It also introduced features like recruitable non-player characters who permanently join the party. Visual presentation uses a top-down perspective for the overworld and towns, while dungeons are navigated in a first-person view.

A later FM Towns release maintained the identical gameplay but featured graphical enhancements. The game's design, which prioritized ethical gameplay and character growth over mere conquest, established a new direction for the series and the genre.

Ultima IV: Quest of the Avatar Screenshots

10 images
Title Screen
Title screen (Japanese version)
Famous Ultima-style character creation
Lord British appears
World map
In a town
Buying/selling
Battle
Castle
Menu