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G.I. Joe: The Atlantis Factor

Review

A side-scrolling platformer with branching paths through 22 levels to stop Cobra's Atlantis threat.

G.I. Joe: The Atlantis Factor was released for the NES in 1992 by Capcom; it is an original NES game, not a port, so both release_year and original_release_year are 1992.


							G.I. Joe: The Atlantis Factor cover
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Released
1992
Genre
Perspective
Side view
Visual
2D scrolling
Size
384.02 KB
Rating
0 votes
Developer

About G.I. Joe: The Atlantis Factor

G.I. Joe: The Atlantis Factor is a side scrolling platform game where the player controls members of the Joe Team. Their objective is to stop Cobra, which has raised the lost city of Atlantis to serve as a new base for world conquest.

Progress involves navigating a network of 22 levels across three branching paths, with some shortcuts and the ability to backtrack. Level designs include straightforward platforming, mazes, and objectives requiring specific items to be found, interspersed with boss confrontations.

While General Hawk is the initial character, successfully completing levels unlocks additional team members. Each has unique attributes, such as jump height and health, and a special ability like underwater movement or firing in any direction. Before a level, the player selects from the unlocked roster.

Combat utilizes a weapon system beginning with a machine gun. Four other armaments can be acquired, each usable by any character. These weapons have four power levels, increased by collecting items from defeated foes. Character progression is individual, meaning each must improve their own weapons separately.

Support is provided by non playable allies unlocked through gameplay, who offer services like healing, ammunition, or information. The game uses a password save system based on a grid of letters and numbers.

G.I. Joe: The Atlantis Factor Screenshots

10 images
Title screen
Password entry screen
A bit of the intro story
See the city of Atlantis rise from the sea, dramatic stuff.
Map: Lines are levels, pink squares are bases to defeat, and dotted lines are special shortcuts. Need to get the Cobra base in top right.
Select character screen and give him a trial run. (only one character at this stage)
The first level, fighting with my level 2 Machine Gun (fires in 2 directions).
The first of many bosses
Underwater level with the character Wet Suit
Fighting some Halo looking solders in some ruins. Note the “Pow”; pick this up for weapon upgrades.