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Wizardry: Knight of Diamonds - The Second Scenario

Review
Also known as
"ウィザードリィIII・ダイヤモンドの騎士 Sorcellerie: Le Chevalier de Diamant Wizardry: Scenario #2 - The Knight of Diamonds ウィザードリィ シナリオ #2 ダイヤモンドの騎士

Explore a 3D wireframe maze, fight monsters, and find the Staff of Gnilda with your imported party.

Wizardry: Knight of Diamonds - The Second Scenario was originally released in 1982 for the Apple II. The Game Boy Color version was released in 2001 in Japan by ASCII Entertainment.


							Wizardry: Knight of Diamonds - The Second Scenario cover
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About Wizardry: Knight of Diamonds - The Second Scenario

Wizardry: Knight of Diamonds - The Second Scenario functions as a direct sequel and expansion to the first game, requiring the original Wizardry to be installed. Its narrative follows a political upheaval in Llylgamyn, where the death of the previous antagonists creates a power vacuum filled by the knight Davalpus. The core objective involves retrieving the Staff of Gnilda from a six-level temple to restore protection to the kingdom.

Gameplay involves navigating a wire frame 3D maze with a party of up to six characters, where progression relies on combat for experience and discovering hidden secrets. The design encourages manual mapping due to its many concealed doors and pathways, making the exploration challenging. It is structured for importing established character parties rather than starting anew.

The Famicom and NES adaptations differ significantly from the computer original. The NES version was redesigned with non-linear maps and support for new parties, making it a distinct entry. The Famicom release retained features like character transfer via the ASCII TurboFile and a language selection option, which were absent from the NES port.

Wizardry: Knight of Diamonds - The Second Scenario Screenshots

1 image
Title Screen