Classic Games Database
ClassicGames DB

Shin Megami Tensei: Devil Children - Shiro no Shō

Review
Also known as
真・女神転生 デビルチルドレン 白の書

Capture and fuse over 330 demons to save a possessed girl across five dangerous regions.

Shin Megami Tensei: Devil Children - Shiro no Shō was released for Game Boy Color in Japan on November 16, 2001, and this is the original version of the game.


							Shin Megami Tensei: Devil Children - Shiro no Shō cover
Play Game Play directly in your browser

About Shin Megami Tensei: Devil Children - Shiro no Shō

Shin Megami Tensei: Devil Children - Shiro no Shō is a Game Boy Color title that continues the series established by its two preceding editions. The narrative centers on two protagonists, Kuzuha Masaki and Ougi Takaharu, who share a birthday and attend Harajuku Elementary School in Tokyo. Their routine is disrupted a decade later when a devil from a subway construction site possesses Ougi's younger sister, Sho. To procure a cure for her, the pair must traverse five distinct and hazardous regions.

Core gameplay involves capturing and commanding a roster of 330 monsters, a mechanic characteristic of the Megami Tensei franchise. These creatures can be combined through fusion to create more powerful allies. The party is consistently accompanied by two specific demons, a chimaera and a phoenix, whose unique abilities for moving obstacles and flight are essential for navigating the world.

Shin Megami Tensei: Devil Children - Shiro no Shō Screenshots

1 image
Title Screen