Classic Games Database
ClassicGames DB

Robin Hood

Review

A top-down action adventure with exploration, combat, and puzzles across fifteen levels.

Robin Hood for Game Boy Color was developed by Planet Interactive and published by Light & Shadow Production/Electronic Arts in 2001. No earlier release of this exact version exists on any platform.


							Robin Hood cover
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About Robin Hood

Robin Hood for the Game Boy Color is structured around fifteen distinct levels of exploration and combat. Progression through these areas involves overcoming adversaries and resolving environmental puzzles, often requiring the collection of specific items.

The player directs the character from an overhead view, engaging foes with a selection of melee and ranged options including a sword, staff, and arrows. A targeting mechanism facilitates combat by allowing movement independent of aim. Interaction with non-player characters provides narrative context and practical guidance.

Found items are integrated into an economy where they can be traded, adding a resource management layer to the adventure. The overall design shares common traits with top-down action-adventure titles like The Legend of Zelda.

Robin Hood Screenshots

12 images
Title screen
Language selection
Options
...cross-dress?
Robin saves Richard.
The Ottoman Prison
Overcrowded cell... Those hands will slow you.
An axeman, good thing they didn't take my bow....
Ouch...
A cell with hearts and ammo.
Cracks in the floor...
Wine spilling on the ground...