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Nintama Rantarō: Ninjutsu Gakuen ni Nyūgaku Shiyō no Dan

Review
Also known as
忍たま乱太郎 忍術学園に入学しようの段

A collection of six ninja training minigames testing skills like wall jumping, target shooting, and rowing.

Nintama Rantarō: Ninjutsu Gakuen ni Nyūgaku Shiyō no Dan was released for Game Boy Color in 2001 by ASK; no earlier version of this exact game exists on another platform.


							Nintama Rantarō: Ninjutsu Gakuen ni Nyūgaku Shiyō no Dan cover
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Released
2001
Genre
Visual
2D scrolling
Size
216.70 KB
Rating
0 votes
Publisher

About Nintama Rantarō: Ninjutsu Gakuen ni Nyūgaku Shiyō no Dan

Nintama Rantarō: Ninjutsu Gakuen ni Nyūgaku Shiyō no Dan adapts its anime source into a collection of six distinct activities. The primary mode, Shugyō no Maki, contains five timed minigames where the player selects one of three student characters: Rantarō, KiriMaru, or ShinBē. These challenges test various ninja skills, from a wall-jumping ascent and target shooting to rowing and swimming, with the latter introducing a breath management mechanic.

A separate competitive mode, Taisen no Maki, involves collecting scrolls across a map. Players must attack opponents using randomly spawned weapons like shurikens and bombs to steal scrolls, with the goal of holding all five until a timer runs out. This mode features a single-player progression against computer-controlled students and teachers, and it also supports two-player matches.

Performance in the five practice minigames is tracked via a high score table in the Kiroku no Maki option. The gameplay across both modes presents a mix of challenging time trials and fair strategic competition.

Nintama Rantarō: Ninjutsu Gakuen ni Nyūgaku Shiyō no Dan Screenshots

4 images
Title screen.
Main menu.
One of the characters.
Shuriken technique.