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Disney's Donald Duck: Goin' Quackers

Review
Also known as
Disney's Donald Duck: "Qu@ck Att@ck"?*! Disney's Donald Duck: Daisy o Tsukue! ドナルドダック デイジーを救え!

Rescue Daisy by exploring worlds, jumping on enemies, and collecting teleporter blueprints.

Donald Duck: Goin' Quackers was released for Game Boy Color in 2000, the same year as the original console versions.


							Disney's Donald Duck: Goin' Quackers cover
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About Disney's Donald Duck: Goin' Quackers

Disney's Donald Duck: Goin' Quackers for the Game Boy Color is a side-scrolling platformer. The plot involves Donald Duck attempting to rescue Daisy Duck, who has been captured by the magician Merlock.

To aid in the rescue, inventor Gyro Gearloose attempts to teleport Donald using an unfinished device. This results in Donald being sent to several distinct environments, such as forest areas, a haunted house, and Duckburg's rooftops. His objective across these worlds is to recover stolen blueprints for the teleporter, which are needed to ultimately confront Merlock.

Gameplay revolves around navigating these levels while avoiding hazards. Donald can jump on enemies to defeat them and perform a double-jump to access higher platforms. His survivability is challenging, as he can only sustain a single hit before losing a life and restarting the level. Collectible orbs provide benefits like health restoration, extra lives, or a temporary Hyper mode that allows Donald to defeat enemies on contact and break through certain obstacles.

Disney's Donald Duck: Goin' Quackers Screenshots

12 images
Title Screen/Main Menu
Intro: Looks like poor Daisy got kidnapped!
Intro: Donald calls his buddy Gyro for help.
Intro: As Gyro tries to finish his Gyro-Gama-Tubal-Teleport machine to help send Donald to where Daisy is located, the evil Merlock appears and steals his blueprints.
Intro: Donald, determined to save his beloved Daisy, agrees to using the machine...even though it's incomplete.
Intro: But where's hero sent to?
For a duck, Donald sure can jump. Watch him jump across those spiky-vines!
Donald attacks his enemies by jumping on them.
Climbing on vines
Crawling to get through to the other side
Starting another level as Gyro sends you off to another location
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