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Arle no Bōken: Mahō no Jewel

Review
Also known as
アルルの冒険 まほうのジュエル

A monster-collecting RPG where you explore dungeons, battle foes, and recruit defeated enemies to your party.

Arle no Bōken: Mahō no Jewel was released for the Game Boy Color in Japan on September 22, 2000, and it was the original version of the game, not a port or remake.


							Arle no Bōken: Mahō no Jewel cover
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Released
2000
Perspective
Top-down
Size
362.97 KB
Rating
0 votes
Developer
Publisher

About Arle no Bōken: Mahō no Jewel

Arle no Bōken: Mahō no Jewel is a role-playing game that integrates monster collection into its core progression. The setting is derived from the Puyo Puyo series, casting the player as the magician Arle. Her objective is to gather magical jewels to counter the world-conquering plans of the antagonist, Satan.

Exploration occurs from a top-down perspective, navigating towns and dungeons to interact with characters and manage inventory. The combat system shifts to a side view and operates on a turn-based structure. A defining feature is the acquisition of monster cards upon victory, which allows those monsters to be summoned as party members.

These allied monsters, up to two of which can be active simultaneously, participate in battles and develop through experience levels alongside Arle. The gameplay loop therefore involves both standard RPG exploration and the strategic recruitment of foes to strengthen the player's team.

Arle no Bōken: Mahō no Jewel Screenshots

12 images
Title screen
Title screen on an old Gameboy
Poor Carbuncle...
How cute...
Arriving at the town
A magical wall suddenly seals off the town
Meeting old acquaintances, Minotauros and Lulu, who could forget her?
Outside Satan's summer house
Meeting Satan... again
Satan chases Carbuncle
Meeting the village elder
He looks like a dog!