About Disorientation
Disorientation was one of those games you'd find in the late 2000s, a time when Flash games were a regular part of browsing the web. It didn't have a complicated story or fancy graphics. It was just there, a simple puzzle waiting to be solved.
You control a small, blocky character from a view above. Your only job is to get from the start to the exit door in each room. You move with the arrow keys, but the trick is that your controls are reversed. Pressing right might move you left, or up might move you down. The layout of each level is a small maze of walls and open space, and you have to figure out the specific control scheme through trial and error. It starts gently, but the difficulty builds as new twists are introduced, like controls that change after you touch a certain tile. The game feels like a quiet, persistent challenge, a test of your mental flexibility more than your reflexes.