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Ultima VII: Part Two – Serpent Isle

Review
Also known as
Ultima VII: Segunda Parte - Serpent Isle

This RPG adventure sends the Avatar to a new land to restore balance by mastering the philosophies of Order, Chaos, and Balance.

Ultima VII: Part Two – Serpent Isle was developed and published by ORIGIN Systems for DOS and released in 1993. This is the original platform and earliest commercial release.


							Ultima VII: Part Two – Serpent Isle cover
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Platform
MS-DOS
Released
1993
Perspective
Diagonal-down
Size
11.18 MB
Version
autorun.bat
Rating
0 votes

About Ultima VII: Part Two – Serpent Isle

Ultima VII: Part Two - Serpent Isle is set a year and a half after its predecessor, with the Avatar dispatched by Lord British to a distant land. The disappearance of two key figures and a discovered map suggest the Guardian's ongoing threat to Britannia originates from this location.

Gameplay retains the real-time, point-and-click systems of the prior title, including AI-controlled companions and combat. While exploration remains broad with numerous locations, items, and characters, progression is more structured, requiring specific tasks to unlock new areas. The narrative is advanced through many scripted events, making the overall experience more linear and extensive.

The central objective involves correcting a great imbalance on Serpent Isle by understanding the philosophies of its original inhabitants. Their belief system revolved around the worship of giant serpents, which represented the principles of Order, Chaos, and Balance. Technical modifications from the previous game include updated inventory management and the use of digitized actor portraits for characters.

Ultima VII: Part Two – Serpent Isle Screenshots

10 images
Serpent Isle Main Menu without The Silver Seed Add-on installed
Intro - The Guardian once again
Intro - On our way to the serpent pillars
The Start - Arriving at the Serpent Isle
Two strange monks fighting, we are protected by a firewall
Having a break at a little fountain
Our friend Iolo caught in prison
Far North, far North we go, and penguins do we meet
Upon arriving to the Gwani village, you honestly share with them your malnutrition problems
You carry so much stuff that you don't see yourself behind it