Classic Games Database
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SpaceKids

Review

This interactive movie adventure follows two children rescuing their grandfather on Earth, blending non-interactive animation with timed action sequences.

SpaceKids was developed by Evryware and published by MicroProse for DOS in 1996; no earlier platform version exists.


							SpaceKids cover
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Platform
MS-DOS
Released
1996
Perspective
3rd-person (Other)
Size
2.50 MB
Version
autorun.bat
Rating
0 votes

About SpaceKids

SpaceKids is an interactive movie from the DOS era that employs pre-rendered sprite animation against three-dimensional backgrounds. The player's role involves directing characters during specific timed moments, such as navigating an obstacle or selecting a story path, with unsuccessful attempts typically allowing for retries rather than imposing a severe penalty, making its pacing fair.

The narrative follows Zeet and Deedle, who travel from the Moon to Earth to find their missing explorer grandfather. Their journey involves encounters with numerous eccentric characters in a surreal setting where most objects, unless candy-based, feature anthropomorphic faces.

Its design reflects a transitional period before CD-ROM dominance, utilizing lightweight animated sprites that dynamically warp and move instead of full-motion video. The gameplay structure shares similarities with titles like Dragon's Lair, alternating between non-interactive animated sequences and brief windows for player input, though it generally avoids frequent failure states.

SpaceKids Screenshots

10 images
In case you were wondering which division would publish such a title... here it is.
Title screen -- and starting location!
Cut-scene: An average Earth village -- a suburban subdivision.
Cut-scene: Buzzing the house with your flying saucer reveals the house to be... a sleepy doghouse!
Even the window is anthropomorphised here -- you must time your entrance according to the snores.
Cut-scene: here are our protagonists looking out their vessel's viewport.
An interlude with Elmo the elephant and his friend Buzz... who apparently enjoys flying into Elmo's orifices.
Cut-scene: A look back at simpler times back on the Moon.
Deet must navigate... an array of musical notes.
Cut-scene: A fork in the road! Which is, to say, a path in a lady castle's palm.