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Space Quest III: The Pirates of Pestulon

Review
Also known as
SQ3 Space Quest 3 Space Quest III: Die Piraten von Pestulon מסע בחלל III שודדי החלל של פסטלון שודדי החלל של פסטלון :III מסע בחלל

This graphical adventure uses a text parser and mini-games as Roger Wilco escapes a garbage scow and confronts a sinister software corporation.

Space Quest III: The Pirates of Pestulon was developed and published by Sierra On-Line, first released for MS-DOS in 1989. The DOS version is the original platform, so both release_year and original_release_year are 1989.


							Space Quest III: The Pirates of Pestulon cover
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Platform
MS-DOS
Released
1989
Perspective
Side view
Size
1.92 MB
Version
AUTORUN.BAT
Rating
0 votes

About Space Quest III: The Pirates of Pestulon

Space Quest III: The Pirates of Pestulon is a graphical adventure game. Its control scheme combines mouse functionality for basic movement and inventory with a text parser for issuing specific commands and interacting with objects in the environment.

The protagonist, Roger Wilco, begins the story adrift in an escape pod, which is subsequently collected as scrap by a garbage ship. After awakening amidst the refuse, a situation fitting for his janitorial background, his primary objective becomes finding a way off the vessel. Success in this endeavor grants him broader access to the galaxy, where he encounters various obstacles including a collections cyborg pursuing him for unpaid debts and the corporate confines of a software company named Scummsoft.

Gameplay extends beyond the core adventure puzzle-solving to include several distinct mini-games. These range from a basic arcade-style game called Astro Chicken to a separate system for managing ship-to-ship combat via a radar screen interface. The setting also features mundane galactic locations, such as a popular hamburger restaurant noted for its greasy food.

Space Quest III: The Pirates of Pestulon Screenshots

10 images
Title Screen
The Developers
Beam me up Roger!
Where am I?
Roger Wilco in a big pile of garbage
One of the elaborate death messages early in the game
The junkyard is the first and by far the largest area in the game. You explore every corner and bring up the menu
The game reacts to words it doesn't understand
Riding an elevator
A recurrent death screen - you feel off something