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Rise of the Triad: The HUNT Begins

Review

This shareware FPS tasks you with infiltrating a cult's island stronghold, featuring ten single-player levels and three multiplayer modes.

Rise of the Triad: The HUNT Begins was released for DOS by Apogee in 1994 as the original commercial version of the game.


							Rise of the Triad: The HUNT Begins cover
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Platform
MS-DOS
Released
1994
Genre
Perspective
1st-person
Size
3.40 MB
Version
ROTT.EXE
Rating
0 votes

About Rise of the Triad: The HUNT Begins

Rise of the Triad: The HUNT Begins functions as a shareware prequel episode to the full retail release. The player assumes the role of Taradino Cassatt, an operative of the High-risk United Nations Taskforce, with the objective of infiltrating and dismantling a cult stronghold on an island in the Gulf of Santa Catalina.

This version was designed to demonstrate the game's features, incorporating elements like weapons, enemies, and traps from later episodes of the main campaign. It offers ten single-player levels, which include secret areas and two levels accessible only through a cheat code. For multiplayer, eight dedicated levels support three distinct Comm-Bat modes, and connectivity is maintained with players of the full Dark War edition.

Rise of the Triad: The HUNT Begins Screenshots

10 images
You can only pick Taradino Cassatt in the shareware version.
Ooh, title drop!
The starting area of the first level.
Moving lava columns can be used strategically to dispatch enemies without wasting ammo. Guns have unlimited ammo, but getting a certain bonus requires that the player not use them.
Strike Team enemies appear rather late in Dark War, but in The HUNT Begins the player encounters them already in the first level.
Breakable glass is one of the features introduced in Rise of the Triad.
Some of the traps and enemies in the game.
The Drunk Missile weapon launches a salvo of missiles that cover a wide area, which is useful against groups of enemies.
A close-up of the Strike Team member.
The overhead map displays not only level geography, but also items and enemies.