Classic Games Database
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Amulets & Armor

Review

This mission-based RPG features full 3D dungeons and action combat across varied, repeatable quests for loot.

Amulets & Armor was developed by United Software Artists and released for DOS in 1997; it is the original version with no earlier releases on other platforms.


							Amulets & Armor cover
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About Amulets & Armor

Amulets & Armor presents a series of missions for the player to undertake. These missions are structured into several chapters each, primarily involving dungeon exploration and combat.

The game utilizes a three-dimensional environment where the player can move vertically, passing over previous locations. Enemy encounters and objects are represented as two-dimensional sprites within this space. Action-based combat is a central component of the experience.

Missions can be selected and replayed in any order, and their design includes acquiring items from defeated foes. The objective typically involves locating an exit, with the missions offering a range of challenging to fair difficulty levels.

Amulets & Armor Screenshots

10 images
United Software Artists company logo
Main Title - Oooh...registered.
Creating a character... choose the archetype and the name. There are quite a few class selections.
List of characters. Each character you have can have a password-lock, so you can rest assured nobody else is going to play your character. It actually is a nice feeling...
The mission screen. You can choose the mission you want to go on next, buy and sell items such as enchanted rings and axes of mayhem at the store, and rest at the inn.
The game contains crossbows, but not longbows. This pesky elf will no doubt drop more ammo for the character to use when he dies.
Spells are cast from combinations of runes. As you progress through the game, you'll find more runes and spell sheets that allow you to utilize them. There are three systems of magic; for each system the rune combinations will produce different results.
The Prophet of Doom (hidden behind his spell) just cast a powerful, seeking fireblast. The character is about to be shredded.
When you die, your inventory falls to the ground, some gold is lost forever, and you lose exp. points, but you can still respawn. You can't save during a mission, so you have to play well and die as few times as possible.
The wizard atop the rampart of that castle can cast fireballs. If you're clever, you could use that against his men.