Classic Games Database
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Super Godzilla

Review
Also known as
Chō Godzilla 超ゴジラ

Control the monster to rampage through cities and battle other kaiju in cinematic side-scrolling fights.

Super Godzilla (Chō Godzilla) was released for the Super Nintendo Entertainment System in Japan on December 22, 1993, and this is the original platform release.


							Super Godzilla cover
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About Super Godzilla

Super Godzilla is a 16-bit title for the Super Nintendo Entertainment System that puts the player in control of the titular monster. The experience alternates between two distinct phases: navigating urban environments to locate and destroy specific targets, and engaging in direct combat with other creatures.

During exploration, a map guides movement while a separate display animates the resulting destruction. Confrontations with foes such as Biollante shift the perspective to a side-scrolling format. Here, Godzilla employs physical strikes and his atomic breath to deplete an opponent's energy.

A system called Fighting Spirit governs these encounters, acting as a form of morale or focus gauge. Successfully landing appropriate attacks maintains this meter, while failed or poorly chosen actions will cause it to fall. A depleted meter leaves Godzilla challenging to manage, as he becomes significantly more open to enemy attacks.

Super Godzilla Screenshots

12 images
Title screen
Options
Story introduction
There's Godzilla
The back of Godzilla
The different sections of the map
This building is in the way
This building will no longer be in the way
On the search for King Ghidorah
Picked up a defensive item
Refueling Godzilla
Advice before the fight