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A.S.P.: Air Strike Patrol

Review
Also known as
Desert Fighter Desert Fighter: Suna no Arashi Sakusen デザートファイター 砂の嵐作戦

Fly an F-15 or A-10 on tactical sorties to destroy enemy ground units and installations.

A.S.P.: Air Strike Patrol was released for the Super Nintendo Entertainment System in 1994, with the Japanese version (Desert Fighter: Suna no Arashi Sakusen) also released in 1994. No earlier release on another platform is known.


							A.S.P.: Air Strike Patrol cover
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Released
1994
Genre
Visual
Isometric
Size
567.65 KB
Rating
0 votes
Developer

About A.S.P.: Air Strike Patrol

A.S.P.: Air Strike Patrol is a military flight action game viewed from an isometric perspective. Players assume the role of a Coalition pilot tasked with halting the Zarak army's invasion of a neighboring country through a series of aerial missions.

The core gameplay involves selecting one of two aircraft, an F-15 Eagle or an A-10 Tankbuster, and customizing its armament before each sortie. This choice is challenging as missions have specific objectives like destroying radar sites, armored columns, or SCUD launchers, and each of the eight operational areas contains hostile F-15s. Players must manage real-time speed and direction with a fixed altitude, using a ground targeting reticle or, with the F-15, a lock-on system to engage air and ground targets.

Mission structure is guided by pre-flight briefings and an animated colonel, with success requiring a minimum destruction rate within a time limit. Post-mission debriefings and potential news reports based on performance provide feedback. The game allows for repeated takeoffs to meet objectives, offering a fair approach to mission completion.

A.S.P.: Air Strike Patrol Screenshots

12 images
Title screen
Desert Fighter title screen.
Game options
Intro cutscene
Mission 1
Mission objective
Command HQ
Choosing a fighter jet
An A-10 Thunderbolt II
Jet details
Mission info
FEP status