Classic Games Database
ClassicGames DB

Whizz

Review
Also known as
アクピョン・ゲーム ウィズ

Navigate isometric 3D levels against a timer, using icons to unlock doors and conserve energy by avoiding enemies.

Whizz was developed by Flair Software and released for the Super Nintendo Entertainment System (SNES) in 1994. The original game also debuted in 1994 on the Amiga, making the SNES version's release year and the original release year both 1994.

About Whizz

Whizz is a platform game presented from an isometric perspective, a less common choice for 3D platformers. This visual approach directly influences the control scheme, where directional inputs on the controller correspond to movement along the game's angled axes rather than a straightforward cardinal direction.

Progression through its levels is governed by a time limit and involves navigating paths that are not always immediately obvious. The player encounters various doors, each blocked by a specific material like ice or bricks. To open them, the player must find a matching icon that depicts that material, a system that operates on symbolic rather than literal logic.

Enemies can be encountered, and while they can be defeated, doing so consumes a portion of the player's energy. This mechanic makes avoiding them a potentially more strategic choice and diminishes the overall importance of scoring points. The combination of time pressure, navigational puzzles, and resource management for combat suggests a challenging experience.

Whizz Screenshots

12 images
Copyright notice
Main menu
Options menu
First level
You need to have the proper block to whirl through barriers.
Follow the signs.
End zone
Taking the balloon to the next level.
End level statistics
Collect flags. Up above is a bouncing pad.
Hourglass to extend time, gems to gain points.
Spikey...