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Disney’s Aladdin

Review

Control Aladdin in this platformer, using a sword and apples to fight guards and explore Agrabah. Collect gems for extra lives and try the bonus rounds.

Disney's Aladdin for the Sega Genesis was developed by Virgin Games and released in North America in November 1993, with other regions following shortly after. This is the original release of this specific Genesis version; it is distinct from the SNES version and other platform ports.


							Disney’s Aladdin cover
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Released
1993
Size
1.13 MB
Rating
0 votes

About Disney’s Aladdin

Disney's Aladdin is a side-scrolling action game where the protagonist navigates environments taken directly from the film. These include Agrabah's urban landscape, the Cave of Wonders, and the Sultan's dungeon, culminating in a showdown at Jafar's palace.

Opposition comes from palace guards and desert creatures, which Aladdin can fend off using a sword or by throwing collected apples. The game incorporates a currency system where gathered gems can be exchanged with a roaming merchant for additional lives and continues.

Special bonus stages are accessed by finding icons of the Genie or Abu. The Genie's round is a chance-based game offering rewards of apples, gems, or lives. In Abu's stage, the player directs the monkey to catch falling beneficial items while avoiding objects like rocks and pots.

The visual presentation is distinguished by its cartoon-style animation, which was produced by Walt Disney Feature Animation.

Disney’s Aladdin Screenshots

12 images
Game items
Title screen
The game's story follows the cartoons' tightly
Agrabah Market
The Desert
Agrabah Rooftops
Sultan's Dungeon
Cave Of Wonders
The Escape
Rug Ride
Inside The Lamp
The story continues..