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Werewolf: The Last Warrior

Review
Also known as
Choujinrou Senki Warwolf

Switch between human and werewolf forms to battle bio-engineered monsters across five stages.

Werewolf: The Last Warrior was released for the NES in North America in 1990 by Data East. The original Japanese version, Choujinrou Senki Warwolf, was released for the Famicom in 1990 by Takara, making the original release year also 1990.


							Werewolf: The Last Warrior cover
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About Werewolf: The Last Warrior

Werewolf: The Last Warrior is set in a land conquered by a villain and his genetically altered monster forces. The player controls a lycanthrope, a character who shifts between human and werewolf forms, as the sole opposition to this threat.

Gameplay revolves around managing this transformation. The human state has basic combat abilities, including a projectile attack. By collecting a specific power-up, the character assumes a werewolf form with enhanced mobility, strength, a shockwave attack, and wall-climbing. This form is preferable but can be lost. A secondary mechanic within the werewolf state involves collecting items to fill a meter, which eventually triggers a more powerful and temporarily resilient super state.

The journey to confront the evil leader is divided into five distinct stages. Each concludes with a boss encounter that follows a set pattern of movement, suggesting a fair but structured challenge.

Werewolf: The Last Warrior Screenshots

10 images
Title Screen
Storyline
Title screen (Japanese version)
The spirit guide instructs my powerup usage
I am a mere human being...
unless I can find the Sign of the Werewolf
The werewolf unchained...
The Beast Unleashed...
RAWR!
In the forest, ninjas try to stop the werewolf. They will fail.