Classic Games Database
ClassicGames DB

Ghostbusters

Review
Also known as
Car Wars Cazafantasmas S.O.S. Fantômes

Drive to haunted locations, capture ghosts with proton packs, and lower the city's PK energy before Gozer returns.

The NES version of Ghostbusters was released in North America in October 1986 by Activision. The original game was first released in 1984 for the Commodore 64 and other home computers.

About Ghostbusters

Ghostbusters for the NES adapts the premise of the film, casting the player as the manager of the paranormal elimination service. The core objective is to manage a rising citywide spectral threat level, referred to as PK energy, by capturing ghosts before it reaches a critical point.

Gameplay involves strategic navigation and direct action. From a headquarters screen, the player monitors a map for disturbances and plans a driving route. Controlling a purchased vehicle, the player can intercept roaming spirits while navigating city streets to reach specific haunted locations.

Upon arrival, the perspective shifts to a side view for ghost capture. The player positions two characters who deploy proton beams and a trap. The key action is maneuvering the ghost over the trap to secure it, with a successful capture providing funds for vehicle upgrades. Failure results in the ghost escaping after sliming a character.

The game's pacing is challenging, as the PK level constantly increases, requiring consistent success to keep it controlled. The final challenge is triggered at the Temple of Zuul, where a confrontation with the entity Gozer awaits if the player has maintained manageable energy levels.

Ghostbusters Screenshots

10 images
Title
Cruising through the city
On the way to HQ
Buying stuff in a shop
Approaching Zool.
Entering the building.
Approaching the roof.
Fighting Zool!
The other side of the rooftop reveals the Stay-Puft Marshmallow Man climbing up.
Oh no! We failed!