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Donkey Kong Jr. Math

Review
Also known as
Donkey Kong Jr. no Sansū Asobi ドンキーコングJR.の算数遊び

Solve math problems by climbing vines to select the correct numerical answers.

Donkey Kong Jr. Math was released for the Famicom (NES) in Japan on December 12, 1983. It was not released on any other platform before this, making the original release year also 1983.


							Donkey Kong Jr. Math cover
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About Donkey Kong Jr. Math

Donkey Kong Jr Math presents players with mathematical exercises that vary in complexity. The player controls Junior, who navigates vertically on vines to select numerical solutions.

This title represents an early example of educational software for the platform, blending instructional content with action-oriented mechanics. Success is determined by both accuracy and the speed with which correct answers are identified.

Donkey Kong Jr. Math Screenshots

6 images
Title screen
Japan Title screen
Calculate A
Calculate B
+-x÷ Exercise, selection screen
+-x÷ Exercise, adding six-digit numbers