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Tintin: Le Temple du Soleil

Review
Also known as
Kuifje: De Zonnetempel Tintin: Prisoners of the Sun

Rescue Professor Calculus through platforming levels that switch between foreground and background planes.

Tintin: Le Temple du Soleil was released for Game Boy Color in 2000 by Infogrames. The original game, Tintin: Prisoners of the Sun, was first released in 1996 for Super Nintendo and Game Boy.


							Tintin: Le Temple du Soleil cover
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Released
2000
Original release
1996
Genre
Perspective
Side view
Visual
2D scrolling
Size
204.14 KB
Rating
0 votes

About Tintin: Le Temple du Soleil

Tintin: Le Temple du Soleil is a Game Boy Color adaptation of a console title, presenting a platforming adventure. The player controls Tintin on a global journey to save Professor Calculus, navigating through levels that require progression from start to finish.

Core gameplay involves avoiding hazards rather than combat, with a distinctive mechanic allowing Tintin to shift between foreground and background planes. This version omits several stages found in its source material and alters level design, making some sections challenging while others are more fair. The experience also includes auto-scrolling segments where dodging is key, alongside simple puzzles to break up the platforming.

Functionally identical on both Game Boy and Game Boy Color hardware, the game differs in minor obstacle placement. Password saves are provided, though not after every individual level.

Tintin: Le Temple du Soleil Screenshots

12 images
Title screen
Language selection
Main Menu
Intro
Thomson has bad news.
The kid hurts Tintin with its jo-jo.
Ever heard of a museum which bothers to set up fields of spikes on its crates?
Guess what we have to do now...
The designers really overused the elemental, clichéd crate-platform puzzles in this section.
Found the missing key
Another member of the expedition was struck with the mysterious illness.
Meeting Calculus