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Tales of Phantasia: Narikiri Dungeon

Review
Also known as
テイルズ オブ ファンタジア なりきりダンジョン

Adopt two heroes and lead a party through time-based trials in this turn-based RPG sequel.

Tales of Phantasia: Narikiri Dungeon was released for the Game Boy Color in Japan on November 10, 2000. It is a spin-off, not a port of the original Tales of Phantasia, so its original release year is also 2000.


							Tales of Phantasia: Narikiri Dungeon cover
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Released
2000
Perspective
Diagonal-down, Side view
Visual
2D scrolling
Size
880.52 KB
Rating
0 votes
Publisher

About Tales of Phantasia: Narikiri Dungeon

Tales of Phantasia: Narikiri Dungeon is a sequel that blends traditional Japanese RPG elements with roguelike dungeon exploration. Its story begins when the player, acting as an unseen adoptive parent, discovers two infants named Mel and Dio after a meteor fall. Thirteen years later, a spirit informs the teenagers they must undertake trials across different time periods to avert a doomed fate.

The game's combat is turn-based but features an uncommon leadership system. While the player has full control over the party of Mel, Dio, and their pet Kurūru, only the designated leader's turn prompts for direct commands. The other two characters act automatically based on preset strategies, though the player can manually override these instructions at any time before their turn is processed.

Exploration involves navigating procedurally generated dungeons where the map is revealed through movement. Progress is challenging as saving is restricted to specific non-combat floors, and players must advance without backtracking on standard floors, though the game does not feature permanent character death.

A central mechanic is a costume system that functions similarly to a job system. By wearing different costumes, Mel and Dio gain associated abilities and can eventually fuse costumes to create new ones. These costumes, along with a personality meter they influence, are key for completing side requests. The personality system is more integral for Kurūru, directly determining her form, statistics, and available artes in battle.

Outside of dungeons and combat, significant narrative and mechanical choices occur through the adoptive parent's role. After major battles, the player answers questions posed by Mel and Dio, which have a substantial effect on their developing personality metrics.

Tales of Phantasia: Narikiri Dungeon Screenshots

12 images
Title screen.
Baby Mel and Dio when you first find them.
Browsing costumes in the wardrobe.
A preview of cosmetic and stat changes before wearing a costume.
Costume fusion screen.
Valhalla village, the first town in the game.
Olive village. The scenery of this place has not changed much across 200 years of history.
Formation screen. The star denotes the party leader.
The world map in AC 4408. A highly compacted world compared to that of the first Tales of Phantasia.
Dio's personality bars.
Enemies just fades out of existence upon their deaths in combat.
Dio whacking a boar as an angler. It's a mystery how a fishing rod can do this much damage.