Classic Games Database
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Catwoman

Review

Steal a crystal skull while using stealth, acrobatics, and a whip across nine platforming levels.

Catwoman for Game Boy Color was developed by Kemco and published by Vatical Entertainment in 1999; it is an original title for the platform, not a port of an earlier game.


							Catwoman cover
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Released
1999
Genre
Perspective
Side view
Size
358.53 KB
Rating
0 votes
Developer

About Catwoman

Catwoman for the Game Boy Color is a platforming action game where the player controls the Batman antagonist through nine stages. The narrative involves a theft gone awry, as Catwoman is hired by Talia to acquire a crystal skull but chooses to keep it, unaware that Ra's al Ghul intends to use the artifact to devastate Gotham City.

Gameplay centers on navigating environments and combating enemies using a wide array of acrobatic and combat techniques. These include claw attacks, wall jumps, flips, and the use of a whip for swinging across gaps in a manner similar to Bionic Commando. A stealth mechanic also allows the character to blend into the background to move past obstacles undetected.

Catwoman Screenshots

12 images
Main menu
From the opening
Intro to level 1, the museum
Catwoman needs to jump into those ducts.
Catwoman knocks out a guard in the museum
That big heart will restore several HP points.
That thing on the ceiling will zap you
There are guard dogs as well as humans.
How do I make that jump?
Fighting another dog in the hallway
That thing on the floor will injure you.
Catwoman goes upstairs.