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WinX Club

Review

Explore a magical school in 2D top-down action, using spells and transformations to complete quests and battle enemies.

WinX Club for Game Boy Advance was developed by DC Studios and published by Konami, with a worldwide release in 2005. This is the original game version, so the original release year is also 2005.


							WinX Club cover
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Released
2005
Perspective
Diagonal-down
Size
7.99 MB
Rating
0 votes

About WinX Club

WinX Club for the Game Boy Advance adapts the first season of its namesake animated series into an action adventure format. The narrative follows Bloom, a fairy attending a magical school in a realm known as Magix, on a journey of self discovery.

Gameplay is divided between two primary modes. One focuses on exploration and interaction, requiring the player to locate specific objects for characters and complete assorted mini games. The other emphasizes platforming and combat, where Bloom utilizes a magic shield and upgradable attacks against enemies.

Her magical abilities extend to utility spells that assist in locating necessary items. During confrontations with major foes, she transforms into a more powerful Winx form capable of flight. Collectible items found throughout the levels serve to enhance her health, attacks, or unlock alternative outfits.

The presentation differs from other contemporary versions by employing a 2D top down perspective instead of a 3D third person view.

WinX Club Screenshots

12 images
Loading screen (yes, a cartridge game with loading times)
The game shows short clips from the animated series, but the quality suffers from the GBA's limitations.
Language selection
Main menu
Start of the game
Talking to a gardener
The inventory is still blank.
Found an item
Progress in the game unlocks pictures.
The blue crystals are save points.
Meeting the first enemy
The treasure chest only contained a firefly.