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Monster House

Review

Explore a living house as three kids, using water blasters to defeat its malevolent interior.

Monster House for Game Boy Advance was released in 2006, the same year as the original game's release on other platforms such as PlayStation 2 and GameCube.


							Monster House cover
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Released
2006
Genre
Theme
Perspective
Diagonal-down
Size
3.50 MB
Rating
0 votes
Publisher

About Monster House

Monster House for the Game Boy Advance is an adventure where players control three children exploring a living, hostile building. The setting is the interior of this structure, which contains multiple levels like a basement, attic, and roof.

Gameplay involves switching between the three child characters, each with a separate health pool and a unique traversal skill. Their primary tool is a water blaster, which has its own ammunition supply. Environmental interaction includes breaking objects to find health-restoring candy or water for refilling the blaster.

Progression requires finding keys for locked doors and using various utility items. A flashlight illuminates dark areas, while a camera flash can temporarily disable enemies. The children receive guidance via a walkie-talkie from an off-screen friend named Skull.

The house refrains from attacking in bathroom areas, which consequently function as safe zones for saving progress. One room contains a playable arcade cabinet featuring a separate side-scrolling action mini-game.

Monster House Screenshots

12 images
Title screen
The A2M logo getting pulled out of shape
Main menu
Options
Story introduction
8 Preparing to enter the house
Chapter 1 : Entering the monster
Controller instructions
Switching characters will be necessary to get through the game
Some objects can be picked up and thrown
14 The vase contained a yummy candy
Items screen