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Tony Hawk's Underground 2

Review

Master trick combos in story and classic modes, using new moves like focus and nata spins to complete varied goals.

Tony Hawk's Underground 2 was released in 2004 for multiple platforms, including the Game Boy Advance version developed by Vicarious Visions and published by Activision. The original game also launched in 2004, so both release_year and original_release_year are 2004.


							Tony Hawk's Underground 2 cover
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Released
2004
Genre
Perspective
3rd-person (Other)
Visual
Isometric
Size
5.13 MB
Rating
0 votes

About Tony Hawk's Underground 2

Tony Hawk's Underground 2 for the Game Boy Advance adapts its console counterpart into an isometric format, utilizing polygonal character models within representations of the console levels. The experience is structured around two primary modes of play.

One mode follows a narrative where a player-created skater progresses on a global tour alongside professionals, developing abilities and earning rewards. This story mode introduces a fair approach by removing timers from most objectives and permitting multiple goals to be pursued simultaneously. Another mode presents a more challenging series of traditional tasks, such as achieving specific trick combinations or high scores within strict time limits.

Gameplay mechanics are expanded with several new moves. These include techniques for recovering from falls without losing a score multiplier, a time-slowing function for precise trick landings, and the ability to place stickers on the environment.

Tony Hawk's Underground 2 Screenshots

12 images
Title screen
Selecting game mode
Entering name
Customizing your character
Hawk kidnapped us for a training session.
First training level: Boston
Trying to skate on an edge
Fall down; fortunately, even getting hit by a car does no damage.
Pause menu
Text message from Tony Hawk
Walking