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Titeuf : Ze Gagmachine

Review

Control Titeuf to play pranks using items like bananas and firecrackers, avoiding enemies who chase you.

Titeuf: Ze Gagmachine was released for Game Boy Advance in 2002 by Infogrames; this is the original platform and earliest release of the game.


							Titeuf : Ze Gagmachine cover
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Released
2002
Genre
Size
1.47 MB
Rating
0 votes

About Titeuf : Ze Gagmachine

Titeuf: Ze Gag Machine is an action title derived from the comic series, where the player directs the protagonist through environments like a school or playground. The core activity involves picking up various items, such as bananas or firecrackers, and using them to startle or trip non-player characters.

Character movement is possible in eight directions, and success is measured by completing specific gags to earn trophies. Opponents exhibit a three-stage alert system, progressing from a safe blue state to a chasing red state, which requires a sprint action to evade. Being caught results in the loss of a life, represented by a red star, though extra lives can occasionally be found. Pursuing characters will eventually tire and revert to a non-alert condition.

Levels are structured around objectives, which can include executing a set number of gags, collecting items, or maintaining a sprint for a required duration. Fulfilling the primary goal unlocks an exit. Upon completion, performance is rated, factoring in the time taken. A separate practice mode, called crash test, provides all items immediately with unlimited lives and no time constraints. Progress can be saved and resumed using a password system based on objects.

Titeuf : Ze Gagmachine Screenshots

8 images
The Title Screen.
A Cutscene.
The Main Menu.
The objectives of a level.
Titeuf's friend explains how to play.
This guy doesn't know what he's in for yet.
After completing a level, the game ranks you. Guess I'm above an idiot when it comes to this game.
Titeuf better run before the guy gets up and starts chasing him.