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Scooby-Doo and the Cyber Chase

Review
Also known as
Scooby-Doo et la Cybertraque Scooby-Doo und die Cyber-Jagd

Investigate a university campus and cyberspace to stop a phantom virus across seven levels.

Scooby-Doo and the Cyber Chase was released for Game Boy Advance in 2001, the same year as the original PlayStation version; both were published by THQ.


							Scooby-Doo and the Cyber Chase cover
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Released
2001
Genre
Perspective
Side view
Size
1.68 MB
Rating
0 votes

About Scooby-Doo and the Cyber Chase

Scooby-Doo and the Cyber Chase is a Game Boy Advance title where players investigate a mystery set in motion by a malfunctioning laser. This device, created by a student, can transport people into a digital realm, and its test run with a Scooby-Doo game accidentally releases a Phantom Virus into the real world.

Progress is structured around a central laboratory level that connects to six distinct computer levels. Access to these digital stages is controlled by collecting CDs found in the lab, with new discs becoming available only after previous levels are finished. Players control one member of Mystery Inc. at a time, switching to another if the current character loses all health from enemy contact.

The core gameplay involves navigating levels to gather specific items while avoiding threats. Key pickups include disguises for stealth, health-restoring smiley faces, and scattered Scooby Snacks. A level is completed by collecting a required number of these snacks to summon a special box. Boss encounters feature either classic villains who must be defeated or the Phantom Virus, who must be evaded until the final confrontation.

A clue collection system underpins the mystery. The game saves progress via passwords, recording clues found, remaining characters, and score. Victory is ultimately determined not just by completing levels, but by using the gathered evidence to correctly identify which suspect unleashed the virus in a final deduction.

Scooby-Doo and the Cyber Chase Screenshots

12 images
Title screen. Funny how a dog can be such a scaredy CAT.
Dumbest looking menu screen ever.
Options.
Phantom Virus, the dipsh*t. And I hate the f*cking text coloring in this game. It's hard on the eyes, and makes reading a chore.
And... the game just started. No more comments.
Robotics Lab.
Nice going Shaggy, submiting your pal to that
The Areas. They all sound pretty dangerous...
Area introduction.
Jumping like a true beast of the Coliseum. Just trying to get in character.
One of the lame disguises.
Boss introduction.