Classic Games Database
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007 : NightFire

Review

Navigate nine objective based levels as James Bond, using weapons and gadgets in a mix of action and stealth.

The Game Boy Advance version of 007: NightFire was developed by JV Games and published by Electronic Arts in 2003. The original game was released in 2002 on consoles such as PlayStation 2, Xbox, and GameCube.


							007 : NightFire cover
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Released
2003
Original release
2002
Genre
Perspective
1st-person
Size
4.18 MB
Rating
0 votes

About 007 : NightFire

007: Nightfire for the Game Boy Advance is a first-person shooter adaptation of the console and PC title, arriving on the handheld several months later. It retains the core narrative where James Bond must thwart Raphael Drake's plans for global domination.

The experience is built around nine distinct missions set in international locations, which require a mix of direct combat and stealthy approaches. Players have access to an arsenal ranging from standard firearms to specialized heavy weapons, with certain obstacles demanding specific tools like explosive charges. Gadgets provided by Q, such as a laser watch, are integrated for espionage sequences.

Technically, the game utilizes a polygonal 3D engine for its environments, though enemies are rendered as sprites. The presentation includes digitized speech samples.

007 : NightFire Screenshots

12 images
Title screen.
Main menu with some basic options.
The 1st mission will be in this big castle.
It's time to use your gun: go on!
Two basic equipments: a big heavy gun (or ammunition) and a cell phone. Yes, a cell phone!
Two enemy soldiers to shoot: which I must kill first?
Bond entered in the castle successfully!
Better leave these two talking calmly or its mission...
Superb target, Bond!
Don't kill Zoe! She's your pal...
Armed with a powerful
Mission finished! But if you not reached the necessary score...