About Tuton Shadow Rendering
You control a cursor that picks up and places colored blocks on a grid. The main goal is to arrange them so that they cast a specific shadow pattern onto a wall. Each level presents a silhouette you need to match. The mechanics involve rotating the blocks and judging their position, since the light source is fixed. The game starts gently but the spatial reasoning gets tricky quickly; you have to think in two dimensions at once, planning both the block's placement and the shadow it creates. It feels like a quiet, focused exercise in perception.