About Sogoban
You control that dragon, moving it one square at a time across a grid. Your only action is to push the colored blocks that fill each stage. The goal is to get every block onto a matching colored marker. The mechanics are pure Sokoban; if you push a block against a wall or another block, it stays put until you maneuver around it. This creates a slow, thoughtful pace where each move needs consideration, as a wrong push can trap a block in a corner and force a restart. The difficulty comes from the limited space and the need to plan several steps ahead. It feels like untangling a knot in your mind, one careful nudge at a time.