About Sling Wars In The Middle Ages
You control a single character on a 2D battlefield. Your turn involves adjusting your angle and power, then launching a projectile from your sling at the enemy across the way. The main objective is to deplete your opponent's health before they deplete yours. You have to account for the physics of your shot and the landscape, which crumbles where your rocks hit. The game moves at a deliberate, turn-based pace, and a slight miscalculation can send your shot sailing uselessly into the sky. It feels like a patient, tactical puzzle where every shot matters.