About Sanguine
Your goal was simply to reach the end of each stage. Moment to moment, you would run and jump across platforms, using a double jump to navigate gaps. The main mechanic involved attacking enemies, often by leaping onto them from above, which would trigger a brief, stylized animation. The game had a deliberate, weighty feel to its movement, and the levels were often short but demanded precise timing. It was a game about maintaining a specific rhythm of movement and attack to progress.