Classic Games Database
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Ragdoll Ricochet

Review

Control a floppy ragdoll to dodge bouncing saw blades in this quick, challenging physics game.


							Ragdoll Ricochet cover
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Platform
Adobe Flash
Released
2008
Theme
Perspective
Side view
Size
433.33 KB
Rating
0 votes

About Ragdoll Ricochet

Ragdoll Ricochet was one of those physics games that felt common during the Flash era. You would find it on gaming portals, a simple title that relied on a basic concept. It came out in 2005, developed by a creator known as Nitrome. The game did not have a complex story or elaborate graphics. It was just you and a floppy character in a box full of hazards.

You control a ragdoll using the arrow keys. The goal is to survive as long as possible while saw blades and other obstacles bounce around the screen. Your character's limbs flop and drag with a loose, weighty physics that makes precise movement a challenge. You spend most of your time nudging the doll into safe pockets of space, watching blades spin past. The pacing is quick, and the difficulty comes from the unpredictable ricochets of the hazards and your own clumsy momentum. It feels like a tense, slightly silly struggle against chaos.