About Minefield
Minefield was one of those straightforward games you'd find during the Flash era, a time when simple concepts could fill a browser window for hours. It didn't try to be anything more than a digital version of the classic minesweeper puzzle, and that was its strength. You'd load it up on a site like Newgrounds or Kongregate, often between other, more elaborate games, for a quick mental reset.
You control a cursor that clicks on a grid of grey squares. Each click reveals what's underneath: either a number, an empty space, or a mine. The numbers tell you how many mines are touching that square, and you use that information to deduce safe spots. The main objective is to clear the entire board without triggering an explosion. The mechanics are pure logic and deduction; you flag suspected mines with a right-click, and a misclick means an instant, cartoonish boom. The pacing is tense and quiet, broken only by the soft clicks and the occasional blast. It feels like a careful, solitary negotiation with a grid full of hidden consequences.