About Cursor Invisible
You control a small, free-moving cursor on the screen, but your targeting reticle is gone. You click to fire at geometric shapes that drift or bounce toward you. The main goal is to survive by destroying these shapes before they reach your cursor. The mechanics are minimal: you move, you click to shoot, and you avoid contact. The pacing starts slow, giving you time to adjust to the lack of a visual guide, but the shapes gradually fill the screen, demanding quicker reactions. It feels like a test of your instinctual aim, a quiet and focused challenge against a growing, silent threat.