Classic Games Database
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Cubitsu 2

Review

This puzzle game challenges you to align three stars while avoiding skulls.


							Cubitsu 2 cover
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Platform
Adobe Flash
Released
2008
Genre
Perspective
Side view
Size
609.16 KB
Rating
0 votes

About Cubitsu 2

Cubitsu 2 was one of those games you'd find on a Flash portal in the late 2000s. It fit right in with the era's straightforward puzzle titles, the kind you'd play for a few minutes between other tasks. The presentation was simple, with a clean grid and clear symbols, typical of the time.

You control the entire puzzle grid. Your main task is to rotate columns and rows of tiles, trying to line up three matching stars in a row. The objective is to create these rows while avoiding the formation of rows of three skulls, which ends the game. The mechanics involve careful planning; you slide a whole line of tiles, watching how the new arrangement affects potential matches elsewhere. The pace is deliberate, asking you to think a move or two ahead as the board gradually fills. It feels like quietly untangling a knot, where each rotation either brings order or closer to a sudden stop.