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Bionicle Matoro

Review

This side-scroller has you swim through murky depths, avoiding spiked urchins and cutting seaweed with the spacebar.


							Bionicle Matoro cover
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Platform
Adobe Flash
Released
2008
Perspective
Side view
Size
1.53 MB
Rating
0 votes

About Bionicle Matoro

Bionicle Matoro was one of those simple Flash games you'd find in the mid-2000s. It appeared on sites like LEGO.com, a straightforward sidescroller set in the underwater world of the Bionicle story. You played as Matoro, a Toa Inika, navigating through dim ocean depths. The game didn't have complex menus or elaborate cutscenes. It loaded quickly in your browser, and you were in the water almost immediately.

You control Matoro with the left and right arrow keys, swimming through a linear path. The moment-to-moment play involves avoiding obstacles like spiked sea urchins and cutting through dense patches of seaweed by pressing the spacebar. Your main objective is to reach the end of each stage without losing your health. The mechanics are basic but clear: movement, a single action key, and a reset function if you get stuck. The pacing is steady, though the narrow passages and sudden hazards can make it tricky. It feels like a quiet, solitary swim through a murky blue world, where a single mistake sends you back to the start.